🚀 Starting a Project

Creating Your First Project

Step 1: Launch Unreal Engine

  1. Open the Epic Games Launcher
  2. Click "Launch" next to Unreal Engine 5
  3. Wait for the Unreal Engine window to open

Step 2: Choose Project Template

  1. You'll see the "Unreal Project Browser"
  2. Click on "New Project" tab at the top
  3. Choose "Games" category (it should be selected by default)
  4. Select "Blank" template (this gives you a clean starting point)
  5. Choose "Blueprint" (easier for beginners) or "C++" (if you know programming)

Step 3: Configure Your Project

Project Settings:

  • Target Platform: Desktop
  • Quality Preset: Maximum (for best graphics)
  • Raytracing: Optional (requires powerful graphics card)
  • Starter Content:Check this box! (This gives you free assets to use)

Project Location:

  • Choose a folder where you want to save your project
  • Give your project a name (e.g., "MyFirstLevel" or "CaveAdventure")

Click "Create Project"

Step 4: Explore the Interface

Once your project loads, you'll see:

Viewport: The main 3D window where you build your level

Content Browser: Where all your assets (models, textures, etc.) are stored

World Outliner: Shows all objects in your level

Details Panel: Properties of selected objects

Toolbar: Buttons for playing your game and other tools

Your First Steps

  1. Move around: Right-click and drag to rotate view, scroll wheel to zoom, middle mouse button to pan
  2. Add a floor: In the Place Actors panel, drag "Floor" into the viewport
  3. Save your work: Press Ctrl+S or go to File → Save All

Tips for Beginners

  • ✅ Always save your work frequently!
  • ✅ Use the Starter Content - it has lots of free assets
  • ✅ Don't worry if things look confusing at first - you'll learn as you go
  • ✅ Experiment! Try clicking on different things to see what happens
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